Compare any two graphics cards:
GeForce GTX 750 vs Radeon R9 M370X
IntroThe GeForce GTX 750 uses a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 512 SPUs along with 32 TAUs and 16 ROPs.
Compare those specs to the Radeon R9 M370X, which has core clock speeds of 800 MHz on the GPU, and 1125 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
As far as performance goes, the GeForce GTX 750 should in theory be a small bit better than the Radeon R9 M370X overall. (explain)
Texel RateThe GeForce GTX 750 should be a small bit (approximately 2%) better at anisotropic filtering than the Radeon R9 M370X. (explain)
Pixel RateThe GeForce GTX 750 should be a lot (more or less 28%) faster with regards to AA than the Radeon R9 M370X, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.