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GeForce GTX 950 vs Radeon R7 M260

Intro

The GeForce GTX 950 features a GPU clock speed of 1024 MHz, and the 2048 MB of GDDR5 memory runs at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this specific card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 M260 1120 points
Difference: 5416 (484%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 950 is 561% faster than the Radeon R7 M260 overall, due to its higher data rate. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 89728 (561%)

Texel Rate

The GeForce GTX 950 should be much (more or less 186%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 31992 (186%)

Pixel Rate

The GeForce GTX 950 should be much (more or less 473%) faster with regards to FSAA than the Radeon R7 M260, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 27048 (473%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 M260
Manufacturer nVidia AMD
Year August 2015 June 2014
Code Name GM206 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 715 MHz
Memory Speed 6608 MHz 2000 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 16000 MB/sec
Texel Rate 49152 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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