Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon R7 M360
IntroThe Radeon HD 4550 512MB uses a 55 nm design. AMD has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this specific card. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the Radeon R7 M360, which makes use of a 28 nm design. AMD has set the core frequency at 1125 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M360, in theory, should perform a lot faster than the Radeon HD 4550 512MB overall. (explain)
Texel RateThe Radeon R7 M360 will be much (about 463%) faster with regards to AF than the Radeon HD 4550 512MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 M360 is superior to the Radeon HD 4550 512MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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