Compare any two graphics cards:
GeForce GTX 285 2GB vs GeForce GTX 950M
IntroThe GeForce GTX 285 2GB comes with a GPU core speed of 648 MHz, and the 2048 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 950M, which features a clock frequency of 914 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 2GB should in theory perform much faster than the GeForce GTX 950M in general. (explain)
Texel RateThe GeForce GTX 285 2GB should be quite a bit (approximately 42%) better at anisotropic filtering than the GeForce GTX 950M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 285 2GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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