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GeForce 8600 GTS vs Radeon R5 M330

Intro

The GeForce 8600 GTS has clock speeds of 675 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.

Compare that to the Radeon R5 M330, which features a core clock frequency of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 8600 GTS, in theory, should perform quite a bit faster than the Radeon R5 M330 overall. (explain)

GeForce 8600 GTS 32000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 17600 (122%)

Texel Rate

The Radeon R5 M330 is a lot (more or less 91%) better at texture filtering than the GeForce 8600 GTS. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 9800 (91%)

Pixel Rate

The Radeon R5 M330 should be quite a bit (approximately 53%) better at FSAA than the GeForce 8600 GTS, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 2840 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS Radeon R5 M330
Manufacturer nVidia AMD
Year April 2007 2015
Code Name G84 Oland
Memory 512 MB 2048 MB
Core Speed 675 MHz 1030 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 32000 MB/sec 14400 MB/sec
Texel Rate 10800 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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