Compare any two graphics cards:
GeForce 820M vs GeForce 9400 GT 256MB
IntroThe GeForce 820M makes use of a 28 nm design. nVidia has clocked the core speed at 719 MHz. The DDR3 memory works at a frequency of 1000 MHz on this particular card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare those specifications to the GeForce 9400 GT 256MB, which has a clock speed of 550 MHz and a GDDR2 memory frequency of 400 MHz. It also features a 128-bit bus, and uses a 65 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 820M, in theory, should perform quite a bit faster than the GeForce 9400 GT 256MB in general. (explain)
Texel RateThe GeForce 820M is much (approximately 161%) more effective at AF than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce 820M should be a lot (about 31%) better at AA than the GeForce 9400 GT 256MB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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