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GeForce GTX 260 vs Radeon R5 M330

Intro

The GeForce GTX 260 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs as well as 64 TAUs and 28 ROPs.

Compare that to the Radeon R5 M330, which has a core clock speed of 1030 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 260 should theoretically be much better than the Radeon R5 M330 in general. (explain)

GeForce GTX 260 111888 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 97488 (677%)

Texel Rate

The GeForce GTX 260 should be much (more or less 79%) better at anisotropic filtering than the Radeon R5 M330. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 16264 (79%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 260 is superior to the Radeon R5 M330, by a large margin. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 7888 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon R5 M330
Manufacturer nVidia AMD
Year June 16, 2008 2015
Code Name G200 Oland
Memory 896 MB 2048 MB
Core Speed 576 MHz 1030 MHz
Memory Speed 1998 MHz 1800 MHz
Power (Max TDP) 182 watts (Unknown) watts
Bandwidth 111888 MB/sec 14400 MB/sec
Texel Rate 36864 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 192 320
Texture Mapping Units 64 20
Render Output Units 28 8
Bus Type GDDR3 DDR3
Bus Width 448-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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