Compare any two graphics cards:
VS

GeForce 940M vs GeForce 9800 GX2

Intro

The GeForce 940M comes with clock speeds of 1072 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare all that to the GeForce 9800 GX2, which features clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform quite a bit faster than the GeForce 940M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 should be much (about 199%) faster with regards to texture filtering than the GeForce 940M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 51072 (199%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 124%) better at full screen anti-aliasing than the GeForce 940M, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 10624 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M GeForce 9800 GX2
Manufacturer nVidia nVidia
Year March 12 2015 Mar 2008
Code Name GM108 G92
Memory 2048 MB 512 MB (x2)
Core Speed 1072 MHz 600 MHz (x2)
Memory Speed 2000 MHz 2000 MHz (x2)
Power (Max TDP) (Unknown) watts 197 watts
Bandwidth 16000 MB/sec 128000 MB/sec
Texel Rate 25728 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 384 128 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield