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GeForce GTX 560 Ti vs Radeon R5 M330

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this particular model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R5 M330, which comes with core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 560 Ti should in theory perform much faster than the Radeon R5 M330 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 113856 (791%)

Texel Rate

The GeForce GTX 560 Ti should be much (about 155%) better at AF than the Radeon R5 M330. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 32008 (155%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 560 Ti is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 18064 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R5 M330
Manufacturer nVidia AMD
Year January 2011 2015
Code Name GF114 Oland
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1030 MHz
Memory Speed 4008 MHz 1800 MHz
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 14400 MB/sec
Texel Rate 52608 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 64 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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