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GeForce 820M vs GeForce GTX 590

Intro

The GeForce 820M comes with a GPU core clock speed of 719 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 96 SPUs, 16 TAUs, and 4 ROPs.

Compare all that to the GeForce GTX 590, which comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce 820M 850 points
Difference: 5830 (686%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 590 365 Watts
Difference: 350 Watts (2333%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should perform much faster than the GeForce 820M in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce 820M 16000 MB/sec
Difference: 312320 (1952%)

Texel Rate

The GeForce GTX 590 is quite a bit (more or less 575%) more effective at anisotropic filtering than the GeForce 820M. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 66192 (575%)

Pixel Rate

The GeForce GTX 590 should be a lot (approximately 1926%) faster with regards to anti-aliasing than the GeForce 820M, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 55396 (1926%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 590
Manufacturer nVidia nVidia
Year February 2014 March 2011
Code Name GF117 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 719 MHz 607 MHz (x2)
Memory Speed 2000 MHz 3420 MHz (x2)
Power (Max TDP) 15 watts 365 watts
Bandwidth 16000 MB/sec 328320 MB/sec
Texel Rate 11504 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 96 512 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 4 48 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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