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GeForce GTX 560 Ti 448 vs GeForce GTX 880M

Intro

The GeForce GTX 560 Ti 448 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 TAUs, and 40 Raster Operation Units.

Compare that to the GeForce GTX 880M, which features a clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2160 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 80 Watts (62%)

Memory Bandwidth

The GeForce GTX 560 Ti 448, in theory, should be a little bit faster than the GeForce GTX 880M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 880M should be much (more or less 198%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 81120 (198%)

Pixel Rate

The GeForce GTX 880M will be just a bit (about 4%) better at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and able to handle higher resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 1248 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 880M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GK104
Memory 1280 MB 4096 MB
Core Speed 732 MHz 954 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 130 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 40992 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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