Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 870M

Intro

The GeForce GTX 260 216SP 55 nm comes with a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 870M, which has GPU clock speed of 941 MHz, and 3072 MB of GDDR5 RAM set to run at 1000 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 61 Watts (55%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm should perform just a bit faster than the GeForce GTX 870M in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 870M should be quite a bit (approximately 154%) faster with regards to texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 63920 (154%)

Pixel Rate

The GeForce GTX 870M is a lot (approximately 40%) better at full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 6456 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 870M
Manufacturer nVidia nVidia
Year December 22, 2008 March 12 2014
Code Name G200b GK104
Memory 896 MB 3072 MB
Core Speed 576 MHz 941 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 171 watts 110 watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 41472 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 216 1344
Texture Mapping Units 72 112
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield