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GeForce 920M vs GeForce GTX 295

Intro

The GeForce 920M comes with core speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 8 ROPs.

Compare those specifications to the GeForce GTX 295, which features a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and makes use of a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 295 will be 1454% quicker than the GeForce 920M in general, because of its greater data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 920M 14400 MB/sec
Difference: 209376 (1454%)

Texel Rate

The GeForce GTX 295 should be much (about 202%) better at texture filtering than the GeForce 920M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 61632 (202%)

Pixel Rate

The GeForce GTX 295 should be a lot (about 323%) faster with regards to FSAA than the GeForce 920M, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 24624 (323%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 295
Manufacturer nVidia nVidia
Year March 12 2015 January 8, 2009
Code Name GK208 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 954 MHz 576 MHz (x2)
Memory Speed 1800 MHz 1998 MHz (x2)
Power (Max TDP) (Unknown) watts 289 watts
Bandwidth 14400 MB/sec 223776 MB/sec
Texel Rate 30528 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 8 28 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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