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GeForce 920M vs GeForce GTX 295

Intro

The GeForce 920M uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular model. It features 384 SPUs as well as 32 Texture Address Units and 8 ROPs.

Compare those specifications to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this card. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 295 should in theory be quite a bit faster than the GeForce 920M in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 920M 14400 MB/sec
Difference: 209376 (1454%)

Texel Rate

The GeForce GTX 295 will be a lot (more or less 202%) better at texture filtering than the GeForce 920M. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 61632 (202%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 295 is the winner, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 24624 (323%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 295
Manufacturer nVidia nVidia
Year March 12 2015 January 8, 2009
Code Name GK208 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 954 MHz 576 MHz (x2)
Memory Speed 1800 MHz 1998 MHz (x2)
Power (Max TDP) (Unknown) watts 289 watts
Bandwidth 14400 MB/sec 223776 MB/sec
Texel Rate 30528 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 8 28 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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