Compare any two graphics cards:
GeForce GTX 870M vs Radeon HD 5550
IntroThe GeForce GTX 870M has a core clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.Compare that to the Radeon HD 5550, which makes use of a 40 nm design. AMD has clocked the core speed at 550 MHz. The DDR2 RAM runs at a speed of 400 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 870M should theoretically be quite a bit superior to the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce GTX 870M is much (approximately 1098%) faster with regards to texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GTX 870M is much (about 413%) more effective at AA than the Radeon HD 5550, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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