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GeForce GTX 970M vs Radeon HD 6850

Intro

The GeForce GTX 970M uses a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular model. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 6850, which comes with a clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 960 SPUs, 48 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon HD 6850 2395 points
Difference: 5125 (214%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon HD 6850 127 Watts
Difference: 52 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6850 should be 33% quicker than the GeForce GTX 970M overall, due to its greater data rate. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 32000 (33%)

Texel Rate

The GeForce GTX 970M should be quite a bit (approximately 99%) more effective at texture filtering than the Radeon HD 6850. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 36720 (99%)

Pixel Rate

The GeForce GTX 970M will be quite a bit (more or less 79%) faster with regards to AA than the Radeon HD 6850, and also capable of handling higher resolutions more effectively. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 19552 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon HD 6850
Manufacturer nVidia AMD
Year October 7 2014 October 2010
Code Name GM204 Barts Pro
Memory 3072 MB 1024 MB
Core Speed 924 MHz 775 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 75 watts 127 watts
Bandwidth 96000 MB/sec 128000 MB/sec
Texel Rate 73920 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 1280 960
Texture Mapping Units 80 48
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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