Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 560 Ti has core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 870M, which has GPU core speed of 941 MHz, and 3072 MB of GDDR5 RAM running at 1000 MHz through a 192-bit bus. It also is comprised of 1344 Stream Processors, 112 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 560 Ti 3466 points
Difference: 1304 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should perform quite a bit faster than the GeForce GTX 870M in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 32256 (34%)

Texel Rate

The GeForce GTX 870M will be quite a bit (more or less 100%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 52784 (100%)

Pixel Rate

The GeForce GTX 560 Ti will be a small bit (about 16%) faster with regards to FSAA than the GeForce GTX 870M, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 3720 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year January 2011 March 12 2014
Code Name GF114 GK104
Memory 1024 MB 3072 MB
Core Speed 822 MHz 941 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 110 watts
Bandwidth 128256 MB/sec 96000 MB/sec
Texel Rate 52608 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 64 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield