Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 970M

Intro

The GeForce GTX 560 Ti 448 comes with clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare all that to the GeForce GTX 970M, which uses a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific card. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3320 (79%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should theoretically be quite a bit faster than the GeForce GTX 970M in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 48000 (50%)

Texel Rate

The GeForce GTX 970M is a lot (more or less 80%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 32928 (80%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 970M is a better choice, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 15072 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 970M
Manufacturer nVidia nVidia
Year December 2011 October 7 2014
Code Name GF110 GM204
Memory 1280 MB 3072 MB
Core Speed 732 MHz 924 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 75 watts
Bandwidth 144000 MB/sec 96000 MB/sec
Texel Rate 40992 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield