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GeForce GTX 870M vs Radeon HD 7870

Intro

The GeForce GTX 870M features a GPU clock speed of 941 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1000 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 7870, which comes with a core clock speed of 1000 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 870M 4770 points
Difference: 1460 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon HD 7870 175 Watts
Difference: 65 Watts (59%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 will be 60% faster than the GeForce GTX 870M overall, due to its higher bandwidth. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The GeForce GTX 870M is quite a bit (about 32%) better at anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 25392 (32%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7870 is superior to the GeForce GTX 870M, and very much so. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 9416 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon HD 7870
Manufacturer nVidia AMD
Year March 12 2014 March 2012
Code Name GK104 Pitcairn XT
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1000 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 110 watts 175 watts
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 105392 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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