Compare any two graphics cards:
GeForce GTX 870M vs Radeon R9 380 4G
IntroThe GeForce GTX 870M uses a 28 nm design. nVidia has clocked the core speed at 941 MHz. The GDDR5 memory works at a speed of 1000 MHz on this card. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 RAM works at a speed of 1425 MHz on this particular card. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 380 4G is 90% quicker than the GeForce GTX 870M in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 380 4G should be a small bit (more or less 3%) more effective at AF than the GeForce GTX 870M. (explain)
Pixel RateThe Radeon R9 380 4G should be a lot (approximately 37%) faster with regards to anti-aliasing than the GeForce GTX 870M, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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