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GeForce 810M vs GeForce 940M

Intro

The GeForce 810M has a GPU core speed of 738 MHz, and the 1024 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is comprised of 48 SPUs, 8 TAUs, and 4 ROPs.

Compare all that to the GeForce 940M, which uses a 28 nm design. nVidia has clocked the core frequency at 1072 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this card. It features 384 SPUs along with 24 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 940M is 11% quicker than the GeForce 810M in general, due to its higher bandwidth. (explain)

GeForce 940M 16000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 940M should be a lot (approximately 336%) better at AF than the GeForce 810M. (explain)

GeForce 940M 25728 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 19824 (336%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 940M is the winner, by a large margin. (explain)

GeForce 940M 8576 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 5624 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 940M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 940M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GF117 GM108
Memory 1024 MB 2048 MB
Core Speed 738 MHz 1072 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 5904 Mtexels/sec 25728 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 8576 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 940M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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