Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 860M
IntroThe GeForce GT 320 comes with a core clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 72 SPUs, 24 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this card. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 860M should perform much faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GTX 860M will be much (approximately 490%) more effective at texture filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce GTX 860M should be much (more or less 195%) more effective at FSAA than the GeForce GT 320, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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