Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R7 M260X
IntroThe GeForce GTX 460 SE comes with a core clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon R7 M260X, which uses a 28 nm design. AMD has set the core speed at 825 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 460 SE should theoretically be much better than the Radeon R7 M260X in general. (explain)
Texel RateThe GeForce GTX 460 SE will be much (about 58%) better at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 460 SE is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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