Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon HD 4850 2GB
IntroThe Radeon HD 4830 512MB uses a 55 nm design. ATi has clocked the core frequency at 575 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.Compare all of that to the Radeon HD 4850 2GB, which comes with GPU clock speed of 625 MHz, and 2048 MB of GDDR4 RAM set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4850 2GB should in theory be a little bit better than the Radeon HD 4830 512MB overall. (explain)
Texel RateThe Radeon HD 4850 2GB should be a lot (approximately 36%) better at texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 4850 2GB is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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