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Radeon HD 4830 512MB vs Radeon HD 4850 2GB

Intro

The Radeon HD 4830 512MB uses a 55 nm design. ATi has clocked the core frequency at 575 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 4850 2GB, which comes with GPU clock speed of 625 MHz, and 2048 MB of GDDR4 RAM set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Radeon HD 4850 2GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 2GB should in theory be a little bit better than the Radeon HD 4830 512MB overall. (explain)

Radeon HD 4850 2GB 63552 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 2GB should be a lot (approximately 36%) better at texture filtering than the Radeon HD 4830 512MB. (explain)

Radeon HD 4850 2GB 25000 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 6600 (36%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4850 2GB is the winner, though not by far. (explain)

Radeon HD 4850 2GB 10000 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 800 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 4850 2GB
Manufacturer ATi ATi
Year Oct 21, 2008 Jun 25, 2008
Code Name RV770 LE RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 512 MB 2048 MB
Core Speed 575 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 640(128x5) 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 18400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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