Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon HD 5830
IntroThe GeForce 9400 GT 256MB has a GPU core speed of 550 MHz, and the 256 MB of GDDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon HD 5830, which has a clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 will be 900% faster than the GeForce 9400 GT 256MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 5830 is much (about 918%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 5830 is superior to the GeForce 9400 GT 256MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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