Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 1GB GDDR3
IntroThe GeForce 830M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular card. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the GeForce 8600 GT 1GB GDDR3, which features a core clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also uses a 128-bit bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8600 GT 1GB GDDR3 should be a lot faster than the GeForce 830M overall. (explain)
Texel RateThe GeForce 830M should be a lot (about 91%) more effective at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 830M is superior to the GeForce 8600 GT 1GB GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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