Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce GTX 950M
IntroThe GeForce 8600 GT 256MB GDDR3 features a GPU clock speed of 540 MHz, and the 256 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 950M, which uses a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 memory runs at a speed of 1000 MHz on this particular model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 950M should in theory be quite a bit better than the GeForce 8600 GT 256MB GDDR3 overall. (explain)
Texel RateThe GeForce GTX 950M should be a lot (about 323%) more effective at texture filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe GeForce GTX 950M is a lot (more or less 239%) more effective at full screen anti-aliasing than the GeForce 8600 GT 256MB GDDR3, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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