Compare any two graphics cards:
GeForce 8400 GS 512MB vs Radeon HD 4850 512MB
IntroThe GeForce 8400 GS 512MB comes with a core clock speed of 650 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit bus, and uses a 80 nm design. It features 16 SPUs, 8 TAUs, and 4 ROPs.Compare that to the Radeon HD 4850 512MB, which features GPU core speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4850 512MB should theoretically be a lot superior to the GeForce 8400 GS 512MB in general. (explain)
Texel RateThe Radeon HD 4850 512MB will be quite a bit (approximately 381%) faster with regards to anisotropic filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 4850 512MB is superior to the GeForce 8400 GS 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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