Compare any two graphics cards:
GeForce 8800 GTX vs Radeon HD 5570
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has clocked the core speed at 575 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular card. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.Compare those specifications to the Radeon HD 5570, which has a clock frequency of 650 MHz and a DDR3 memory speed of 900 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 400(80x5) SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTX, in theory, should perform quite a bit faster than the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce 8800 GTX should be a lot (approximately 183%) better at texture filtering than the Radeon HD 5570. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 8800 GTX is superior to the Radeon HD 5570, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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