Compare any two graphics cards:
GeForce 830M vs GeForce GTX 780 Ti
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 256 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 780 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 875 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 780 Ti, in theory, should perform quite a bit faster than the GeForce 830M in general. (explain)
Texel RateThe GeForce GTX 780 Ti will be much (approximately 1176%) faster with regards to AF than the GeForce 830M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 780 Ti is superior to the GeForce 830M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!