Compare any two graphics cards:
GeForce 825M vs GeForce 8600 GT 256MB DDR2
IntroThe GeForce 825M features a GPU core clock speed of 850 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 384 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce 8600 GT 256MB DDR2, which comes with a core clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 825M is 13% faster than the GeForce 8600 GT 256MB DDR2 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce 825M is a lot (approximately 57%) faster with regards to AF than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 825M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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