Compare any two graphics cards:
GeForce 820M vs GeForce 8600 GT 1GB GDDR3
IntroThe GeForce 820M uses a 28 nm design. nVidia has clocked the core frequency at 719 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this model. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare those specs to the GeForce 8600 GT 1GB GDDR3, which makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 memory is set to run at a frequency of 700 MHz on this specific model. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8600 GT 1GB GDDR3 should perform much faster than the GeForce 820M overall. (explain)
Texel RateThe GeForce 820M will be much (more or less 33%) better at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 8600 GT 1GB GDDR3 will be much (more or less 50%) faster with regards to FSAA than the GeForce 820M, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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