Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 980M
IntroThe GeForce 8300 GS (OEM) makes use of a 80 nm design. nVidia has set the core frequency at 450 MHz. The DDR2 RAM runs at a speed of 400 MHz on this specific card. It features 8 SPUs along with 4 Texture Address Units and 2 Rasterization Operator Units.Compare that to the GeForce GTX 980M, which uses a 28 nm design. nVidia has set the core frequency at 1038 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980M should be a lot faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe GeForce GTX 980M should be quite a bit (approximately 5436%) better at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 980M will be quite a bit (about 7281%) more effective at anti-aliasing than the GeForce 8300 GS (OEM), and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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