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Radeon HD 4730 vs Radeon HD 4850 512MB

Intro

The Radeon HD 4730 comes with a GPU clock speed of 700 MHz, and the 512 MB of GDDR5 memory runs at 900 MHz through a 128-bit bus. It also is comprised of 640(128x5) Stream Processors, 32 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon HD 4850 512MB, which features a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 4730 140 Watts
Difference: 30 Watts (27%)

Memory Bandwidth

The Radeon HD 4850 512MB should in theory be a bit faster than the Radeon HD 4730 in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 512MB should be a small bit (more or less 12%) better at AF than the Radeon HD 4730. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 2600 (12%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4850 512MB is a better choice, by far. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 4400 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Jun 8, 2009 Jun 25, 2008
Code Name RV770/CE RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 700 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 640(128x5) 800(160x5)
Texture Mapping Units 32 40
Render Output Units 8 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 140 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 22400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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