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GeForce 810M vs Radeon HD 4850 X2 512MB

Intro

The GeForce 810M uses a 28 nm design. nVidia has set the core frequency at 738 MHz. The DDR3 memory runs at a speed of 900 MHz on this particular model. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.

Compare all of that to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory runs at a speed of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 235 Watts (1567%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should theoretically perform a lot faster than the GeForce 810M overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 810M 14400 MB/sec
Difference: 112704 (783%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (about 747%) more effective at AF than the GeForce 810M. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 44096 (747%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 512MB is the winner, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 17048 (578%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year February 2014 Nov 7, 2008
Code Name GF117 R700
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 15 watts 250 watts
Bandwidth 14400 MB/sec 127104 MB/sec
Texel Rate 5904 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 48 800(160x5) (x2)
Texture Mapping Units 8 40 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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