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GeForce 930M vs GeForce GT 420

Intro

The GeForce 930M comes with core clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

Compare those specs to the GeForce GT 420, which has a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 48 SPUs, 8 TAUs, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GT 420 should theoretically be much superior to the GeForce 930M overall. (explain)

GeForce GT 420 28800 MB/sec
GeForce 930M 14400 MB/sec
Difference: 14400 (100%)

Texel Rate

The GeForce 930M is quite a bit (about 298%) faster with regards to texture filtering than the GeForce GT 420. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce GT 420 5600 Mtexels/sec
Difference: 16672 (298%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 930M is the winner, by a large margin. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce GT 420 2800 Mpixels/sec
Difference: 4624 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GT 420

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GT 420
Manufacturer nVidia nVidia
Year March 12 2015 September 2010
Code Name GM108 GF108
Memory 2048 MB 2048 MB
Core Speed 928 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) (Unknown) watts 50 watts
Bandwidth 14400 MB/sec 28800 MB/sec
Texel Rate 22272 Mtexels/sec 5600 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 384 48
Texture Mapping Units 24 8
Render Output Units 8 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 585 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GT 420

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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