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GeForce 810M vs GeForce 930M

Intro

The GeForce 810M has core speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 memory. It features 48 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Compare those specifications to the GeForce 930M, which has GPU clock speed of 928 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce 930M is quite a bit (approximately 277%) more effective at texture filtering than the GeForce 810M. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 16368 (277%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 930M is a better choice, and very much so. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 4472 (151%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 930M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GF117 GM108
Memory 1024 MB 2048 MB
Core Speed 738 MHz 928 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 5904 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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