Compare any two graphics cards:
GeForce GTX 870M vs Radeon R9 380 2G
IntroThe GeForce GTX 870M makes use of a 28 nm design. nVidia has set the core speed at 941 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.Compare those specs to the Radeon R9 380 2G, which features GPU core speed of 970 MHz, and 2048 MB of GDDR5 memory set to run at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 380 2G should perform quite a bit faster than the GeForce GTX 870M in general. (explain)
Texel RateThe Radeon R9 380 2G should be just a bit (about 3%) better at anisotropic filtering than the GeForce GTX 870M. (explain)
Pixel RateThe Radeon R9 380 2G should be a lot (more or less 37%) more effective at FSAA than the GeForce GTX 870M, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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