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GeForce 810M vs Radeon R7 M260

Intro

The GeForce 810M features clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 memory. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare all that to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 M260 should theoretically perform a little bit faster than the GeForce 810M in general. (explain)

Radeon R7 M260 16000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The Radeon R7 M260 is quite a bit (about 191%) faster with regards to texture filtering than the GeForce 810M. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 11256 (191%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R7 M260 is superior to the GeForce 810M, and very much so. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 2768 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon R7 M260
Manufacturer nVidia AMD
Year February 2014 June 2014
Code Name GF117 Opal/Topaz
Memory 1024 MB 2048 MB
Core Speed 738 MHz 715 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 5904 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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