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Geforce GTX 690 vs Radeon R9 M290X

Intro

The Geforce GTX 690 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare all that to the Radeon R9 M290X, which features a GPU core clock speed of 850 MHz, and 4096 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
Geforce GTX 690 300 Watts
Difference: 200 Watts (200%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 150% faster than the Radeon R9 M290X overall, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 M290X 153600 MB/sec
Difference: 230912 (150%)

Texel Rate

The Geforce GTX 690 should be much (more or less 244%) more effective at anisotropic filtering than the Radeon R9 M290X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 M290X 68000 Mtexels/sec
Difference: 166240 (244%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 31360 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 M290X
Manufacturer nVidia AMD
Year April 2012 May 1 2014
Code Name GK104 Neptune XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 850 MHz
Memory Speed 6008 MHz (x2) 4800 MHz
Power (Max TDP) 300 watts 100 watts
Bandwidth 384512 MB/sec 153600 MB/sec
Texel Rate 234240 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1536 (x2) 1280
Texture Mapping Units 128 (x2) 80
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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