Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R9 M270X
IntroThe GeForce GTX 650 Ti 2GB features a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon R9 M270X, which has a core clock speed of 725 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 650 Ti 2GB should in theory be just a bit faster than the Radeon R9 M270X overall. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is quite a bit (approximately 105%) more effective at anisotropic filtering than the Radeon R9 M270X. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB should be a lot (about 28%) better at anti-aliasing than the Radeon R9 M270X, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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