Compare any two graphics cards:
VS

GeForce 940M vs Radeon R7 260X

Intro

The GeForce 940M comes with clock speeds of 1072 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce 940M 1740 points
Difference: 2641 (152%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R7 260X will be 550% quicker than the GeForce 940M overall, because of its greater data rate. (explain)

Radeon R7 260X 104000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 88000 (550%)

Texel Rate

The Radeon R7 260X is a lot (more or less 139%) better at AF than the GeForce 940M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 35872 (139%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 260X is a better choice, by far. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 9024 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM108 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1072 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) (Unknown) watts 115 watts
Bandwidth 16000 MB/sec 104000 MB/sec
Texel Rate 25728 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 24 56
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield