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GeForce GTX 950 vs Radeon R7 M265

Intro

The GeForce GTX 950 features core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M265, which makes use of a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this card. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 M265 3256 points
Difference: 3280 (101%)

Ethereum Mining Hash Rate

Radeon R7 M265 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should in theory be quite a bit superior to the Radeon R7 M265 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 73728 (230%)

Texel Rate

The GeForce GTX 950 will be much (about 182%) more effective at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 31752 (182%)

Pixel Rate

The GeForce GTX 950 is a lot (more or less 465%) more effective at AA than the Radeon R7 M265, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 26968 (465%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 M265
Manufacturer nVidia AMD
Year August 2015 May 1 2014
Code Name GM206 Opal XT
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 725 MHz
Memory Speed 6608 MHz 2000 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 32000 MB/sec
Texel Rate 49152 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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