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GeForce GTX 870M vs GeForce GTX 980

Intro

The GeForce GTX 870M has a GPU clock speed of 941 MHz, and the 3072 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 980, which has a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 870M 4770 points
Difference: 8782 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 980 165 Watts
Difference: 55 Watts (50%)

Memory Bandwidth

The GeForce GTX 980 should in theory perform a lot faster than the GeForce GTX 870M in general. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 128000 (133%)

Texel Rate

The GeForce GTX 980 should be much (more or less 37%) more effective at texture filtering than the GeForce GTX 870M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 38736 (37%)

Pixel Rate

The GeForce GTX 980 should be quite a bit (about 219%) more effective at anti-aliasing than the GeForce GTX 870M, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 49480 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GK104 GM204-400
Memory 3072 MB 4096 MB
Core Speed 941 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 110 watts 165 watts
Bandwidth 96000 MB/sec 224000 MB/sec
Texel Rate 105392 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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