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GeForce GTX 980M vs Radeon R7 M265

Intro

The GeForce GTX 980M uses a 28 nm design. nVidia has set the core frequency at 1038 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific model. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M265, which has a clock speed of 725 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R7 M265 3256 points
Difference: 6220 (191%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 980M should be much faster than the Radeon R7 M265 overall. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce GTX 980M is quite a bit (more or less 473%) better at texture filtering than the Radeon R7 M265. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 82248 (473%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980M is a better choice, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 60632 (1045%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R7 M265
Manufacturer nVidia AMD
Year October 7 2014 May 1 2014
Code Name GM204 Opal XT
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 725 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 100 watts (Unknown) watts
Bandwidth 128000 MB/sec 32000 MB/sec
Texel Rate 99648 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 96 24
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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