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GeForce GT 340 vs Radeon R7 M260

Intro

The GeForce GT 340 has a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GT 340 should in theory perform much faster than the Radeon R7 M260 in general. (explain)

GeForce GT 340 54400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 38400 (240%)

Texel Rate

The GeForce GT 340 is just a bit (approximately 3%) more effective at AF than the Radeon R7 M260. (explain)

GeForce GT 340 17600 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 440 (3%)

Pixel Rate

The Radeon R7 M260 is quite a bit (more or less 30%) better at full screen anti-aliasing than the GeForce GT 340, and also will be able to handle higher resolutions better. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 1320 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 340

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 Radeon R7 M260
Manufacturer nVidia AMD
Year February 2010 June 2014
Code Name GT215 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 550 MHz 715 MHz
Memory Speed 3400 MHz 2000 MHz
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 16000 MB/sec
Texel Rate 17600 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 340

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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