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GeForce GTX 295 vs Radeon R9 M375

Intro

The GeForce GTX 295 features a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon R9 M375, which features core clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 memory. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 295 is 536% quicker than the Radeon R9 M375 in general, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 M375 35200 MB/sec
Difference: 188576 (536%)

Texel Rate

The GeForce GTX 295 will be a lot (about 127%) faster with regards to anisotropic filtering than the Radeon R9 M375. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R9 M375 40600 Mtexels/sec
Difference: 51560 (127%)

Pixel Rate

The GeForce GTX 295 is a lot (approximately 99%) more effective at AA than the Radeon R9 M375, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 M375 16240 Mpixels/sec
Difference: 16016 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 M375
Manufacturer nVidia AMD
Year January 8, 2009 2015
Code Name G200b Cape Verde
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1015 MHz
Memory Speed 1998 MHz (x2) 2200 MHz
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 35200 MB/sec
Texel Rate 92160 Mtexels/sec 40600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16240 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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