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GeForce GTX 460 vs Radeon R7 M260

Intro

The GeForce GTX 460 comes with a GPU clock speed of 675 MHz, and the 768 MB of GDDR5 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 24 ROPs.

Compare those specs to the Radeon R7 M260, which uses a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
Radeon R7 M260 1120 points
Difference: 1437 (128%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be much faster than the Radeon R7 M260 in general. (explain)

GeForce GTX 460 86400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 460 should be quite a bit (about 120%) better at AF than the Radeon R7 M260. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 20640 (120%)

Pixel Rate

The GeForce GTX 460 will be much (approximately 183%) better at full screen anti-aliasing than the Radeon R7 M260, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 10480 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 M260
Manufacturer nVidia AMD
Year July 2010 June 2014
Code Name GF104 Opal/Topaz
Memory 768 MB 2048 MB
Core Speed 675 MHz 715 MHz
Memory Speed 3600 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 37800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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