Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon R7 M260

Intro

The GeForce GTX 660 Ti comes with core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260, which has a core clock frequency of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R7 M260 1120 points
Difference: 4893 (437%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should theoretically be a lot better than the Radeon R7 M260 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 128000 (800%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 497%) better at AF than the Radeon R7 M260. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 85320 (497%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 660 Ti is a better choice, by a large margin. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 16240 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon R7 M260
Manufacturer nVidia AMD
Year August 2012 June 2014
Code Name GK104 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 915 MHz 715 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 144000 MB/sec 16000 MB/sec
Texel Rate 102480 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1344 384
Texture Mapping Units 112 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield