Compare any two graphics cards:
VS

GeForce GTX 960M vs GeForce GTX Titan

Intro

The GeForce GTX 960M comes with a GPU core speed of 1096 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX Titan, which features a clock speed of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2688 SPUs, 224 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 960M 4350 points
Difference: 5812 (134%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX Titan 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should perform a lot faster than the GeForce GTX 960M overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 224384 (351%)

Texel Rate

The GeForce GTX Titan is much (more or less 328%) more effective at AF than the GeForce GTX 960M. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 143648 (328%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 960M, and very much so. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 22640 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960M GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 12 2015 February 2013
Code Name GM107 GK110
Memory 2048 MB 6144 MB
Core Speed 1096 MHz 837 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 64000 MB/sec 288384 MB/sec
Texel Rate 43840 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 640 2688
Texture Mapping Units 40 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield