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GeForce GTX 750 vs Radeon R7 M260

Intro

The GeForce GTX 750 comes with a clock speed of 1020 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core frequency at 715 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
Radeon R7 M260 1120 points
Difference: 2838 (253%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 750 should perform quite a bit faster than the Radeon R7 M260 overall. (explain)

GeForce GTX 750 80000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 64000 (400%)

Texel Rate

The GeForce GTX 750 should be much (more or less 90%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 750 32640 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 15480 (90%)

Pixel Rate

The GeForce GTX 750 should be much (approximately 185%) faster with regards to AA than the Radeon R7 M260, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 750 16320 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 10600 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Radeon R7 M260
Manufacturer nVidia AMD
Year February 2014 June 2014
Code Name GM107 Opal/Topaz
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 715 MHz
Memory Speed 5000 MHz 2000 MHz
Power (Max TDP) 55 watts (Unknown) watts
Bandwidth 80000 MB/sec 16000 MB/sec
Texel Rate 32640 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 512 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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